Friday, 6 September 2013

Things about MMOs that GW2 made me forget

Before GW2 I played FFXI for a few years, the Aion for about 9 months, then back to FFXI until about September 2012. Last month I was very taken with the idea of playing FFXIV.

This was notable for several reasons:
a) I played the alpha of 1.0 and it was, bar none, the most broken, poorly conceived disaster I have ever experienced.
b) SE always struggled to meet my expectations with regard to communicating important information the player base.

But, inspired in no small part by the efforts of the new producer, I decided it was worth a second look.  I pre-ordered, downloaded, couldn't get on the server my friends were on, I waited, I missed the warning about registering your boxed code, I waited, I finally got on the server with my friends, I didn't register my code, my account was deleted, I got a refund from Amazon.

However, just that week long daliance with idea of playing FFXIV bought back some horrible memories that GW2 has banished for good:

  • Mob claiming
  • EXP reduction in parties
  • Timed spawns
  • Shared loot pools
  • RNG-based skill progression
  • Forced group content
  • Being drip-fed skills
  • Mana pools
  • Subs!

I could probably go on but that's enough.  How could I have ever enjoyed playing games with mechanics like that?! You'd have to be some sort of masochist.

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