Showing posts with label #D&D. Show all posts
Showing posts with label #D&D. Show all posts

Monday, 15 February 2016

"Your mother was a hamster and..." #D&D

If you've played D&D as, or with, a Bard you'll be all too familiar with this. Bard can cast a few spells and one of the spells it can cast for free (a cantrip) is called Vicious Mockery, which is described thus:
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
So, basically, it hurts their feelings and puts them off what they are doing. It's kind of like sledging in cricket. As a level 1 Bard you'll basically do this:

It's pretty much your only direct damage spell at L1. Or so I thought.

I just hit level 2 and in preparation for tonight's session I was looking at which new spell to add to my list and I discovered Dissonant Whispers:
You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you.
Well, gee, that looks good! Not sure how I missed it or why it's not recommend in the "quick build" for Bard as it seems pretty decent.  What I also noticed is that it's exclusive to Bard: no other class can cast it. Since we're a big group there is a real danger of taking spells that another class could cast better and that got me thinking: what other spells are exclusive to Bard in D&D 5E?

It wasn't all that easy to find out. I actually used the data from Grimoire and searched inside the files for all the Bard spells, then each other caster class in turn, deleting as I went. I ended up with four. Yup, just four spells that Bard and only Bard can cast. Two of them I've already mentioned and the other two are Compulsion and Power Word Heal.

Power Word Heal is a level 9 spell (so you need to be level 17 to cast it) and is pretty straight forward:
A wave of healing energy washes over the creature you touch. The target regains all its hit points. If the creature is charmed, frightened, paralyzed, or stunned, the condition ends. If the creature is prone, it can use its reaction to stand up.
Compulsion on the other hand, like VM and DW, is pretty fun:
Creatures of your choice that you can see within range...On a failed save...Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn.
The creatures can still attack, so not much use against ranged enemies, but you can use this to provoke opportunity attacks or just control the room a bit. It's a level 4 spell, though, so there may be much better options available by the time you can access that.

And finally, Heroism is another notable level 1 spell, which can otherwise only be cast by a Paladin.
A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns.
For a level 1 spell it's a decent buff and I can think of a few occasions so far where I would have used it. So far our DM has rolled very badly and we haven't taken much damage but it's only a matter of time before our luck runs out...

Friday, 12 February 2016

First steps to pen and paper

In September I changed jobs and instead of taking a 3.5 hour round trip to work it’s now more like 1.5. Obviously this is good for all sorts of reasons, the main one being I get to see much more of my children, but what it also meant is that I could do some “after school” activities.

Because of my work hours I haven’t really been able to make any friends where we live so that was the first thing to be remedied. I thought a lot about what I’d ultimately like to do with my new friends so I’d know where to start. The resurgence of board games was very much on my radar, as was a desire to play some of the 40k table top games I loved in my early teens. I'd also been listening to a new podcast called The Adventure Zone and that made D&D sound like an awful lot of fun. But, to be honest, I thought RP was something people would be less inclined to do with complete strangers. So finding some people to play an RPG with wasn’t a strong motivation; it was more something I thought might come with time. 

Armed with this self-awareness I set about searching for groups and message boards for clubs in my area. A lot of the clubs seemed to play old school war games or straight board games and games like 40k didn’t get much of a look in. The best bet was a local group on meetup.com that seemed to do a bit of everything. It felt a bit weird signing up to try and meet people online until I thought about online dating. If people can find love, I said to myself, I can surely find some people to play toy soldiers with.

As chance would have it, the first meetup I attended was actually a one-off D&D 5E taster session that the meetup leader ran. After that it turned out that I didn’t actually have all that much time to attend the meetups and I only managed to attend a few of the more social events. That did the trick, though, because me and another prospective dungeoneer managed to find our way into a D&D group starting a campaign with a novice DM. We’re now playing 5E with a nice mix of beginners and experienced, but patient, players. It really couldn’t have been a better start for me. 

We've only played two sessions so far and both have been fun. I'm really looking forward to getting to know the group better and I think the campaign could be pretty long running. I'm already formulating a plan to broaden my horizons even further but more on that another time.